/**************************************************************************/
/*  editor_import_collada.h                                               */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef EDITOR_IMPORT_COLLADA_H
#define EDITOR_IMPORT_COLLADA_H

#include "editor/import/resource_importer_scene.h"

class EditorSceneImporterCollada : public EditorSceneImporter {
	GDCLASS(EditorSceneImporterCollada, EditorSceneImporter);

public:
	virtual uint32_t get_import_flags() const;
	virtual void get_extensions(List<String> *r_extensions) const;
	virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, uint32_t p_compress_flags, List<String> *r_missing_deps = nullptr, Error *r_err = nullptr);
	virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);

	EditorSceneImporterCollada();
};

#endif // EDITOR_IMPORT_COLLADA_H
